![]() The FLUDD controls are the only other big change that comes with this port. The game still runs at its original 30fps, which is a bit of a disappointment, but it does so steadily, without the drops that are a hallmark of many Switch titles. ![]() The GameCube’s visuals were outstanding for the time, and the slight polish that Nintendo has placed on them for this port is really all it needed. The textures have been updated to be sharper, and the game is presented in 16:9 ratio instead of the original 4:3. Unlike Super Mario 64, Super Mario Sunshine features a noticeable upgrade to its visual presentation. Sunshine was more of an evolution of Super Mario 64 and the other 3D platformers of the N64, and, with its large hub world and emphasis on exploration, provides a similar experience to those games. As such, gamers as a whole are less nostalgic for Super Mario Sunshine as they are for Super Mario 64 and Super Mario Galaxy. Nintendo fans fondly remember the GameCube, but it wasn’t that popular during its life cycle. Super Mario Sunshine | A bit sunnier outlook The fan project retains the charm of the N64 version while giving it the visual and gameplay updates to bring it up to par with a modern game, and it’s disheartening to see that Nintendo didn’t find it worth the time to do so internally. A recent fan project ported Super Mario 64 to PC (natively, not emulated as seen in Nintendo’s version), and the game can run at 4K in 16:9 ratio at 60fps with unlimited draw distance and can be modded to include a modern analog camera system and high-res graphics. The reason that this lackluster port is so disappointing is that Nintendo could easily do better. Also, unlike the Virtual Console version of the game on Wii U, there’s no save state functionality. One would think that Nintendo would want the Super Mario 3D All-Stars version of Super Mario 64 the definitive edition, but that’s not the case. The DS version added 30 more power stars, the ability to play as Mario, Luigi, Yoshi, and Wario, and a whole host of other content. However, in 2020, trying to wrangle SM64‘s terrible camera controls continuously is a huge detraction from the still engaging gameplay.Īlso puzzling is the lack of Super Mario 64 DS content. It was a frustrating system at the time, but we didn’t know any better, so we just made due. The game was designed around a controller with only one analog stick, so the camera rotated in increments with a button’s press. However, there’s one aspect of Super Mario 64 that is god awful: the camera. All-in-all, it’s just an updated facsimile of the original N64 experience. The game runs at 960×720 in both docked and handheld mode and is capped at 30fps. There’s either been some upscaling done on the textures, or there’s a texture filter in place (or both) that helps smooth out some of the aliasing. Unfortunately, the Super Mario 64 Switch port is very barebones. However, as a pioneer, one which was created with the N64 controller in mind, it has some very irritating quirks that can make gameplay frustrating. ![]() ![]() It’s a game that helped set the standards for the genre and for the Mario titles that would come after it. Super Mario 64 was the franchise’s first jump into 3D and was one of the first big 3D platformers. ![]()
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